Les archives du mercredi 1 août 2001 des news de NoFrag
<< 31/07/2001 | 02/08/2001 >>
niCO | 17 h 20
DNF: George Broussard parle
Ceci dit, Max Payne vient tout juste de sortir en France et il y a déjà un patch à installer... mais je chipote. Vas-y George: on est avec toi!Now lets get to the meat of the questions shall we! "Where the heck is DNF"? Most people are saying that its "Vapoware"! Is this true? Duke Nukem Forever has been in development longer than any other pc game in history.
DNF is as much vaporware as people claimed Max Payne was. It's been in development since early 1998.
Most developers have come out with the dreaded "When its Done" response to when a game will be released and I've noticed that DNF also carries that same label. Could we at least get a "Year" that it will be released? Maybe something like "1st half of 2002"?
No. We've been doing "when it's done" for 5-6 years and we won't change now. People just have to be patient and play other games. Then they will be pleasantly surprised one day :)
It would really be a shame if DNF took the same route as Daikatana in taking TOO long to be realeased. I sure hope this is not the case.
People scream for games to be released quickly, then when they are and they are buggy or unfinished or need 10 patches, people ignore them and move on. These are just games. It's not as if it impacts anyone's life because some take longer to make than others. All you can do in the end is look at the game once it's released and see if it's something you want to play.
niCO | 15 h 58
L'IA de SoF2
In The Trenches a
interviewé
le programmeur de l'Intelligence Artificielle de Soldier of Fortune 2. Comme
d'habitude il nous promet monts et merveilles: gestion du moral, tactique de
squad, etc.
L'article est assez complet et s'il tient toutes ces promesses Soldier of Fortune 2 devrait devenir un hit en FPS singleplayer (pour la partie multiplayer, on verra plus tard ce que ca donne).
[trenches] What kind of hostile teamwork should we expect?
[chris] Back before we even started working on the code for SOF2, we did a lot of research on real military techniques in various environments. We would like to use as many of them as possible, and at the moment we have a working version of what we have been internally referring to as "Leap Frog". The idea is that military characters work in partner pairs and while one advances, the other takes a defensive position and provides cover fire for his buddy. We also already have larger scale teamwork operations such as getting a squad of characters to take and hold an area, and some basic flanking techniques. Eventually we would like to have even higher level tactical reasoning and goal execution to make the random mission generator work.
niCO | 15 h 20
Patch pour Operation Flashpoint
niCO | 12 h 08
Team Fortress 2
Ok, nous allons
parler de TF2 mais nous allons tout de même essayer de rester sérieux pendant la
durée de cette news. Le site Prime Meridian (The Center of all Things
Male) a publié une sorte de preview sur
Team Fortress 2 (ca date de deux semaines). Ils y expliquent les différences
avec Quake TF ou HL TFC et donnent quelques détails sur le moteur 3D du jeu:
d'après eux c'est le moteur d'Half-Life modifié qui est lui même une version
modifié du moteur de Quake2.Also, when Half-Life got the 1.1.0.0 patch that recreated the netcode (which was intended to be for TF2), Valve instantly noticed that while the netcode had been improved, it would by no means be suitable for TF2. This stands as one of the few problems keeping TF2 from being released. Unfortunately if the game takes too long to come out, by the time it does it won't stand a chance against the other games available (does anyone remember Daikatana?). However, if they rush the game and produce a shitty product, these last years of waiting will have been for nothing.
All this adds up to a gaming experience that can't be matched by today's games. I'm sure by the time this comes out Counter-Strike will still be the most played online game, but maybe TF2 will change all that. So with a bit of luck, and an ass-load of skill, we can hope to have Team Fortress 2: Brotherhood of Arms on our hard drives soon. Then the insanity of full-scale war can begin on servers everywhere!
niCO | 11 h 55
Encore une preview de JK2
Cette fois-ci c'est
au tour de Gamespot de nous offrir une preview
de Jedi Knight II. Ils y résument tout ce que nous savions déjà: le jeu
tourne avec le moteur de Quake3, il est beau, les animations ont été réalisées
en motion capture, vous jouez un gentil jedi avec un sabre laser, etc.
On se demande tout de même s'ils ne racontent pas un peu n'importe quoi: ils parlent des ombres des personnages qui sont portées dynamiquement sur le sol et sur les models eux mêmes mais si vous regardez un peu les screenshots vous remarquerez que la gestion des ombres n'a pas encore été implémentée.
niCO | 09 h 34
Quake3
- ID Software vient de sortir le patch 1.29h beta. Je n'ai pas tout suivi sur cette histoire de patch beta mais j'ai l'impression qu'ils sont en train de faire n'importe quoi chez ID. Personellement, je continue a upgrader et je me retrouve une fois sur deux avec une erreur de protocle quand j'essaie de jouer à Urban Terror.
- D'autre part, CPMA
(Challenge ProMode Arena) passe en version 99v.
Traduction quelqu'un?CPMA armour systems are now the default LG knockback upped from 1.2 to 1.3 (this is about as close to the CPM 1.0 LG push as it's possible to get) Lateral self-knockback of RL in ProMode now matches "normal" PM RL knockback (vertical self-knockback is still the same as VQ3 so RJ's for height behave the same way as always). This is a very cool thing, as it enables a more QDQ-ish style of rocket-running.
niCO | 00 h 58
Day of Defeat 1.3b sort aujourd'hui
Je viens de voir sur le site de Day of Defeat qu'ils comptaient sortir le patch 1.3b aujourd'hui. Voilà, il n'y a plus qu'à attendre...
niCO | 00 h 54
Screenshots de JK2
Le premier vous rappellera très certainement la fin de l'empire contre attaque.
Sur le deuxième vous admirerez avec quelle méfiance les soldats de l'empire surveillent le radar (on est jamais trop prudent).
Enfin, le 3ème révéle le passe temps favori des stormtroopers: le rock acrobatique.



